Hi Catkinsv3,
for your question, consider some pros and cons.
If you want do it in Blender, you must follow some rules:
- You need root bone
- You need bone what you will animate, child of root bone
- Be aware of normal scales for your objects/bones, before doing animation stuff (every axis must be normalized (1.0))
- And test it, like a lot. Sometimes rotations of bones can make some issues. Only was is through try and error…
For simple animations, what you discribed is better use blueprints.
Just import/export it like static mesh, set it to moveable and use some basic in-engine animation techniques. F.ex. Lerp from A to B, for start. You can upgrade it later with timeline and make really good animations. And I’m not talking about interactions with level, something what will be very diffucult to do with prepared animations.
Hope my answer helped you