I’ve been trying to learn Unreal for the last few days, and I am getting stuck on animation.
All I want to do is have an object float (move a little) in place, but I can’t even get a cube to go from point A to point B, and have it successfully import.
I keep getting various error messages like ‘failed to import, failed to create asset’ and ‘Mesh contains bone as root but animation doesn’t contain the root track.’
I guess what I’m asking for is a very simple step-by-step tutorial on how to get the most basic animation from Blender into Unreal. Like, just a cube moving from A to B.
I need to know where I’m going wrong.