Im developing a multiplayer game using Blueprints, and I would like some thoughts on the best way to go about setting up profiles and save game data. What I would like to do is have the player create a profile, and then within that profile setup a character or characters to choose from, customize, and then play.
Ideally I would like this to be a online multiplayer game, but with my limited knowledge of blueprints/coding, especially with servers/databases, I thought it might be best to stick with a split screen local setup. I figured out how to save data creating a SaveGame blueprint class, but I was wondering if there’s a way the player can generate that instead of doing it before hand like in this tutorial. I would also like the player to create a profile too, so when they play the game later they can select their profile, it will show all the character(s) they have created, and then they choose one and play.
If someone has some tips or suggestions that would be great! Thanks.