so I’ve tried searching for an approach similar to the effect I’m trying to accomplish but haven’t found any luck. Basically, I want to be able to have the player (in a first person view, btw) look “through” an object. For example, if a character looks through a keyhole. My initial idea was to setup a camera on the areas that have keyholes/peepholes and pull the camera up via UMG, but the camera’s seem to be draining my FPS for some reason. Anyone have an idea of what the best approach would be to something like this? I’m not looking for someone to code the whole thing or anything like that, just someone to point me in the right direction.