Need a couple more team members

Hey,

My name’s Zack. A while ago, my partner, Jamie, and I began outlining a game. We’ve spent the last 2 months working hard to produce a small section of the game. We have built a major part of the first environment, a working combo system, a working HUD, interact-able items, etc. We now have about 7 people ready to start working on the game but we need 2 more people.

A bit about us: I am a programmer and he is a 3D artist. Both have an educational background in game development. I am a full time software developer with 2 years of experience, currently studying for my second degree in Game Design. Jamie is a second year university student, with a previous HNC, and has 2 years of experience within various 3D software. I’ll be happy to introduce you to the rest of the team when you join.

Brief Overview of the Current Game Idea
A ‘souls genre’ game set in a fantasy stylized world, in which the player fights their way past demons made in the Unreal Engine. The game (we hope) will have two unique aspects:

• Players will utilize a combat system where combos change dependent on how the player wishes to distribute their attribute points.
• Players will have a dynamic difficulty. Using magic will increase the quantity, power, and play style of the enemies.

The player’s quest is to save his world from prophesied self-destruction, due to the use of magic, but in doing so he only makes matters worse.

Scope
We are hoping to use a LEAN or Iterative development style. In its current state, the game is planned to:

• Be heavily focused on providing a dynamic and satisfying combat system which acts as the games core mechanics.
• Use a stylized art style which delivers a dark atmosphere.
• Have a non-linear design to the levels.
• Tell its narrative through environmental storytelling and avoid a stereotypical structure of using heavy dialogue and long cutscenes.
• Be a mid to long term project (at least 1 year)

What are we looking for?
The game is in such an early stage of development that we are looking for all disciplines interested in starting work on a project. We’re not asking for nor expecting any experts, but at the same time, it’s a huge help if people joining the team already have a solid foundation/knowledge and skills. To list a few:

• Animator
• Level Designer (possibly)
• Concept Artist

What’s in it for you?
With the game being in such an early stage of development where many things are still being ironed out; we hope to give everyone who joins the team a voice, where there suggestions and ideas can have a genuine impact on the design of the game.
We plan to ship the game at the end. Working on this game will earn you a place in the credits of a released game. Rev sharing will be the reward if we profit.
We are willing to invest money in the game if we find a team that works on the project for long term.

The link below are screenshots from a small section of our first environment. We hope this gives people a good idea of the art style and atmosphere of the game.

https://drive.google.com/drive/folders/1clwMJidlgpgaKXMhaPLmMXZTWxY8PpDF?usp=sharing

We also have a short video to highlight some of the gameplay features we have created in a very rough and early stage (we need an animator).

A few notes: The characters are placeholders as well as some of the animations. We’re hoping to get a character designer and an animator.
If you’re interested in joining the project, or have any questions at all, please feel free to get in contact by sending a PM.
Thanks for taking the time to read this post.

PS
Any critiques on the video are appreciated! (the ui is awful and i’m aware but feel free to comment away)