Hi to all,
Need to use a single LOD on demand. In my Maya scene, have animated a car asset in Lowpoly, which the details can also be seen in HighPoly. Due to memoery size and to work faster, will switch the LOD as per requirement. In the attached “Image01”, have shown the two LOD’s from my Maya scene. Once I take these as skeletal mesh in fbx format to Unreal, cant use a single LOD with their respective resolution without changing screen size or triangle, etc.
To do that, have tested with a small cube from maya to Unreal, as 3 LOD’s in fbx format. Its working fine in Static Mesh editor, but in the viewport I’m getting full resolution of polygons . My reqiurement is whenever I need to switch the LOD, their respective resoultion of triangles/vertices has to be constant in the viewport itself. Someone please guide me to how to fix this.