So I made a mesh in Blender and ported into UE4 as a Geometry Cache and during the swirling breakdown animation (geometry cache) from Blender the material starts spinning in the wrong direction? This was totally unexpected and I have NO clue where I should concentrate my efforts to fix. Is it a material problem? Problem with how the animation is treating the UVs?
Starting to feel like I took the scenic route and maybe I should look for a different way to accomplish a ‘swirling’ in/out of images? Can someone take pity on this newbie and point me in the right direction?