Hi, I need to make a Flowmap for a complex 3D model.
It will be used to define the direction/distortion of the texture applied to the model, not to animate it.
I need to paint directly onto the 3d model; because it’s UVs are complex, I cannot paint it in 2D.
Instead of flowmps, I would like to manualy distort the actual UVs of the model. Does anyone know what software has good UV distortion tools? I Need something that allows you to gently pull and bend UV islands around. A brushmode type tool would be particularly good.
Maya has A 3D UV grabber brush, but its terrible because it doesn’t work across UV islands and generally produces unexpectedly strange results.