need 7 actions needed

hello,
i need help please to do below actions to collosion ,

  1. i need to use the 3rd person scene , then disable shooting
  2. i need to play sound file when the player click on a 3d model .
  3. i need to embed youtube video to get it play when the player click on the 3d model.
  4. i need to get url for a website i want , when player click on a 3d model
  5. i need a popup image show up when player click on a 3d model
  6. i need to load / run different level / scene when i click on a 3d model.
  7. i need to get a popup video when click on 3d model.

can you help me to do this in blue print or C++ ?

Many thanks

Looks like some end of semester project task list. If so you should go back to lectures you had.

I need the practice… I’m game. Give me a little bit of time. I’ll report back here soon.

quick question… same 3d model with different options or seperate models each with own functionality?

thank you a lot maybe we can work together as team

hello,
every action have to stay in one 3d mesh model

Thanks

Ok got ya. I’m working on this all day today. I’ll post progress as I go.

So the first option for removing shooting is simple. The third person template doesn’t have any combat enabled. So that is done.

I’ve also already got a sound file playing when I click on the model using a simple line trace.

hello,
Thanks for your kindly response, but how to remove shooting please ?

  • can you tell me how exactly ?
  • also please can i embed external sound file to get it play ? or the file have to be included within the game ?

hello,
which lecture exactly please ?

Slow down Spider all will become clear in time…

to play the sound file I just imported the sound file into unreal and play it based on a line trace coming back true for the object tag I have set.

I just appreciate your time and attention to my questions and wanted to response what you tried, take your time to find solutions
thanks

Ok dude, Here is where i’m at right now. Check it out. I’ll work on more tomorrow.

So I took a break because I was stumped to work on some other stuff. I’m back on this and ran into a problem with playing the video using the media player. When I load the level into the editor for the first time the video is not displayed on the movie screen it is blank, but after I interact and play the video one time the video is always visible. I’ve tried various hidden versus visible settings and just haven’t gotten the right combination to work yet, to make the video hidden after it is done playing & after the player stops interaction with menu. I’ll post a video to go along with this, but essentially, i’ve got two blueprints one is the Player BP and the other is the Movie Screen BP and in this moviescreenBP i’ve added a widget component. This widget component is assigned to the screenwidget which is just an image assigned to a media player / material (basically the converted video). In my game hud widget I created a simple vertical menu with buttons and one button is labeled play video. This button just uses open source to play the video. It works fine but after I use it the first time the video is loaded on the widget component and won’t hide itself. I want it to hide it self so when I click on a different option in the vertical menu that widget appears and is played/loaded/shown etc. Then when complete or the player leaves it is hidden. I’m essentially done with the 7 tasks as soon as i figure out how to show and hide the widgets. give me a few min. and i’ll post the video.

thanks for the update hope im going to understand your solutions, look forward to see what you did

Check out the video and let me know guys! I hope I explained it better in the video than above.

basically the screen BP is a holder for all the widgets we want to display. The movie, an image, etc… The game hud menu uses buttons with on click events and launches the selected video/image/action. The player blueprint contains the functionality for creating the game hud based on a button press and an overlap condition. The current problem is that I can’t figure out how to get visibility set correctly on the video. No matter where I try to set or hide the visibility of the video I can’t get it to appear using set visibility. If we can figure this out I can essentially copy my blueprint nodes to display an image etc…

Does anyone have any insight on this?