So I have a LiveLink setup and an idle animation (the only one it let me select was ABP_Stream_Idle), they work perfectly fine separately but when I have both of them enabled there is always this weird neck issue. I have been trying to solve this problem for 2 weeks and there seems to be no solution. Attached are screenshot of how I have it setup
Changing the Bone name in Array Element in ABP_face_postProcess breaks the neck unless I put just “head” there in which case it works correctly however I’m not able to control the movement of the head with liveLink anymore, it is being controlled by the idle animation in that case. Putting “neck_02” stretches the neck and makes it like the character is looking up all the time and putting “neck_01” translates the neck forward.
below is my main blueprint ABP_face_layered_R01 that I have assigned to Anim Class of face
further below is the event graph of the same blueprint
and finally the graph of the ABP_face_postProcess



