Hello,
I have a problem that when I select in “Visualization Mesh” - (circled in red) someone from metahuman with quixel - the head rotation (neck animation) is lost, what could be the problem? in the screenshots there are two identical frames and you can see that it disappeared on metahuman with quixel. When using Live Link with real-time animation, the head animation is present, but after recording (Metahuman animator) and converting it into a finished animation, it is lost
I’m having the same issue currently! Any chance you’ve found a solution yet?
You haven’t found a solution?
did anyone find a solution for this problem???
Selecting “Transform Track” under the option Head Movement Mode fixed the problem for me.
I had the same issue and after experimenting a bit i selected transform track in the head movement mode instead of control rig. After that everythinng worked fine and i could finish my project.
Which is weird because if i want the neck movement for the default visualization mesh i have to select control rig.