Hello,
I have a problem that when I select in “Visualization Mesh” - (circled in red) someone from metahuman with quixel - the head rotation (neck animation) is lost, what could be the problem? in the screenshots there are two identical frames and you can see that it disappeared on metahuman with quixel. When using Live Link with real-time animation, the head animation is present, but after recording (Metahuman animator) and converting it into a finished animation, it is lost
I’m having the same issue currently! Any chance you’ve found a solution yet?