[NECESSITY] Missing specific movement detection via Verse. Will it ever be looked into?

I have been working on creating a custom player model, but always run into the issue of sprint not cancelling out when the player runs out of energy. Spent some time diving through the Fortnite digest just to find something called “SprintedEvent” pretty much acts as a listenable allowing us to detect when a player is sprinting. At least that is what I though and I am guessing that is what you guys thought as well. Turns out, this is for detecting if the player is going on a casual jog, rather than actually sprinting (Tactical sprint for those who refer to it that way). I would love to see some sort of differentiation for the detection of a players movement without using input triggers. For example, walking event and sprinting event (actual sprinting). We already have some of the necessary elements like “JumpEvent” and “CrouchEvent” which gives me the idea that this is possible, but has yet to be added/worked on. Anyways, would love to hear from you guys on what I can do in the mean time to differentiate between walking and sprinting without ignoring the players energy. Also would like to see if this could ever be looked into as it could be useful for a lot of us creators out there.


@will3 Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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