not sure if i should post this here or in the main blueprint help forum
I have set up a system where as the player approaches the enemy the tempo of my music increases - its a procedural system based on a sequencer approach for the rhythm and random seeds to select the notes of the music. This is working.
I have a bunch of enemy in the level but the order that the enemy are selected is random or perhaps based on the last one I placed in the level. What I want to do is for the distance to the nearest enemy be selected. The tempo part of my blueprint is working perfectly. I hope this makes sense.
Can someone help me to refine my blueprint so the nearest enemy to the player is selected? I have tried numerous approaches with no success.