Trying to get a virtual production stage up and running, I got live link up and running and talking to our tracking devices, got the nDisplay config created and placed in the world. Then used switchboard to display our nDisplay feed on our screen (Just using a second monitor for now until the LED wall is built)
Once the nDisplay is up and running on our second monitor, shouldn’t we be able to manipulate elements in our environment? Currently it is just a frozen display of where the camera started. Any attempt to save changes while the display is up results in the error “cannot save”
Not sure why our nDisplay is not updating live, or why we can’t save our changes until nDisplay is down. Any ideas on how to help would be much appreciated!
In order for the nDisplay node to update live to changes from the Unreal Editor instance, both need to be connected to the same Multi-user session.
What you need to do is in Switchboard, load the Unreal Editor, and the nDisplay node. (Dont have Unreal running the project not from Switchboard)
Make sure the config settiongs has the correct IP for the multi user session. This is the Ip of you computer. Make sure the server is set to auto host. Then when you launch all, go to multi user session window (windows drop down) make sure you are connected to the active session created from switchboard. Then check that the node is also connected.
If both show up in the list then changes will occur on screen made by the editor.
Thank you! Just figured it out. Launching unreal engine and nDisplay from switchboard rather than switchboard from unreal worked! Now we have live feed.
Now just need to figure out how to get other machines to connect to the multi-user server as well.