nDisplay vp_1 error

This is perhaps completely a localised to me issue but i cannot understand from where so am hoping one other person has gone through this and can light a candle

I am trying to understand nDisplay, specifically the Frustum part. I have tried to add the files manually however no dice, so was following online demos. I have tried both the first and second version template from this person:

VitaliiBoiko-PixelaLabs-IncameraVFXTemplate_v2

And i understand that once opened it should just work, however i get the following error in the console and also if i build, it will fail to run also.

Other simpler ndisplay projects i setup, have worked fine and rendered to several machines, so the basics are down. There is something special happening here. Any help would be awesome.

LogPicpProjection: Error: Viewport ‘vp_1’ with ‘picp_mesh’ projection not found

This is After it seems to have parsed the file and tries to init the warp map process.

I can see id=“vp_1” within the config file, and also using the default config files provided, only changing the IP + screen resoslutions as needed.

I also noticed this issue of projection not found but that is only when I try to “play” the game whilst in UE and the output log shows this error message.

However, setting it in nDisplay Launcher works fine, configuring the file according to lastpixelstudios video demo, only changing the config file to match my monitor resolution.

I was packaging the game initially and it only launched with a black screen but after realizing that the project was run through “Project in Editor -game” in nDisplay Launcher, the project opens with no issue…

Still unclear as to why in UE editor this " ‘picp_mesh’ projection not found" error message shows up