nDisplay updates 5.3 issue

In 5.2 I had a function in the Blueprint level of my nDisplay scene, that change the size of the screen mesh on request. This allowed me to over scale the size of my screen at Runtime, so I could see more of my scene. This meant the view on my actual LED screen wasn’t technically correct, but sometime looked better. So the effect was that my backdrop FOV could be changed.

Now I’ve updated to 5.3, it’s stopped working. :frowning:

Does anyone have any ideas for how I can fix this, or is there a better way to achieve this functionality. It seems that changing the Projector Mesh size during runtime, no longer refreshes in nDisplay. Or, is the Mesh not changing at all? When I check my de-bug messages, the Mesh appears to be changing, but the effect isn’t reflected in the nDisplay feed.

If I change the ICVFXCam’s Overscan or my cameras FOV, it just changing the inner frustrum. But I want to change the entire scene, so this doesn’t help.

Any help would be appreciated. I’m hoping I’ve missed a tick box somewhere.

Thanks
Andy