NDisplay UDP combo issue

Hey guys,

This is my first question and Im sorry if the tag is wrong. I have three ndisplay monitors (each has its own pc and own ip) connected to a main pc where I work with unreal. I can get an ndisplay up and running normally, where any input I give from the keyboard, like spawning burning balls or general movement is processed both on the screens and the main pc. I also have a UDP set up where a simulated movement comes as x y z coordinate and rotation input from an external software, and a first person actor moves according to it, I receive the inputs and bascially do a set actor location. I use the UDPcommunication plugin for this. Everything is fine and my usb input from the computer is received by the displays however the ndisplays dont recognize the UDP simulated movement, they behave as the actor is stationary, and only when I spawn flaming balls I see them on both screens, even though the character is moving in the main pc and not moving in the screens. What should I do? One thing I thought about doing is maybe do some networking so the screens are a separate specter player that only watches the main player on the main pc, and if I replicate it from server to client maybe then the UDP would be recognized, however I feel like this adds more unnecessary abstraction. Im open to any ideas, due to confidentiality I can`t really post photos alas.

Thank you for your time.

hei ,i am doing the same thing like you.but recently i’ve met some problem.i used a udp module which write by myself.In ndisplay module,my main node can work correctly.But the nodes which stand for the projections don’t work properly.It’s normal when it’s initialized.,There’s content on all screens.,But the screens except for the main control don’t move.,Stopped at the initial position.。 Like you, I used a “tick” call to set the position to update my actor, but this only works in the master, and it feels like the rest of the nodes are not getting the signal. I don’t know the underlying logic of ndisplay, but it should be a copy of the main node. If the rendering logic is like this, the rest of the slave nodes should also be synchronized, and I don’t know how to solve this problem now. Hope to get your valuable experience.