Hey guys,
This is my first question and Im sorry if the tag is wrong. I have three ndisplay monitors (each has it
s own pc and own ip) connected to a main pc where I work with unreal. I can get an ndisplay up and running normally, where any input I give from the keyboard, like spawning burning balls or general movement is processed both on the screens and the main pc. I also have a UDP set up where a simulated movement comes as x y z coordinate and rotation input from an external software, and a first person actor moves according to it, I receive the inputs and bascially do a set actor location. I use the UDPcommunication plugin for this. Everything is fine and my usb input from the computer is received by the displays however the ndisplays dont recognize the UDP simulated movement, they behave as the actor is stationary, and only when I spawn flaming balls I see them on both screens, even though the character is moving in the main pc and not moving in the screens. What should I do? One thing I thought about doing is maybe do some networking so the screens are a separate specter player that only watches the main player on the main pc, and if I replicate it from server to client maybe then the UDP would be recognized, however I feel like this adds more unnecessary abstraction. I
m open to any ideas, due to confidentiality I can`t really post photos alas.
Thank you for your time.