I’m having trouble getting this nDisplay setup running: node 0 renders something to a viewport with a iCVFX cam, node 1 needs to render something else, using a post-process material that should sample the results of node 0’s render.
From what I could find in the official documentation, the textureshare plugin should enable this, and viewports shoud have a checkbox and some related properties in the ndisplay config details panel, but all of these are missing for me, on both UE 5.6 and 5.7 (created nDisplay template project, added textureshare, no dice).
Any help would be appreciated, either getting textureshare to work or achieving my goal without it.