nDisplay texture replacement setting

Hello all,

I’m trying to break out some components of the Texture replacement fucntion in the nDisplay setup, I want the Source texture value/dropdown as a parameter in the blueprint editor. But I have trouble finding the right node… Or maybe its not even possible?

My goal is to have a dropdown menu for in the details panel of the ndisplay to quickly switch from ue4 viewport to a 2d overlay i choose from that quick dropdown menu.
Like in the redbox as seen in this iamge below, I can choose to replace the texture and then below that I want a dropdown menu to select the texture to be shown.

Thanks in advanced!

I have to start this with: I don’t know what nDisplay really is, but I believe the methods I am going to showcase would be applicable in your case.

Create a new actor and create a new variable. Assign the new variable to be a Texture Parameter Value. Set the variable to be visible.
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You can then use the construction script page to get this variable to update any texture that it is connected to by just changing the variable in the details panel.

You can use the Set Texture Parameter Value node to change the texture on your assets. Alternatively you can use an object called Texture 2D.
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When the actor is placed in the world, you can now modify the texture variable you created:

Hey, Im trying to get my Media Texture as the Source texture… I feel so stupid not knowing how to do that. Why cant I just place the Media Texture in the Source Texture place. Not sure how you did it or if Im even understanding this conversation here^^