nDisplay Starting But Engine Exits

I am still at a loss. I copied the NDC_Basic nDisplay Config uasset from the nDisplay default project into my project, loaded up the editor, deleted my old nDisplay actor in the level and placed the new NDC_Basic actor.

I still have the same problem. It loads up, black screen, then closes. The nDisplay base project seems to work fine. I even modified the project to include some specifics for my setup and it seemed to work fine. I am almost tempted to copy all my source code, blueprints, ect over to the nDisplay base project to see if it works.

Is there something different in C++ code in the base nDisplay config that is initializing some type of information that I am not seeing that is outside the editor?