nDisplay render viewports

Hi all. im having arguments with Gemini as im trying to export two viewports for a n Display config. when we go into movie render que… how am telling nDisplay what config to use?
Gemini says “asset picker not opening in MRQ for your nDisplay Config Asset”

"Now, the remaining challenge is linking this correct nDisplay Config into Movie Render Queue, given the persistent issue where the asset picker for “nDisplay Config Asset” isn’t opening. As previously discussed, since standard troubleshooting (restarts, plugin checks) hasn’t worked, the issue is likely deeper within your specific UE5.5 installation or project.

can anyone point me correct directions?
i just want 2 exported files to paly on two seperate LED walls
cheers

So lil update… youtube saved the day with the correct procedure so read into that what you will vs Ai… my issue now is while im now exporting both viewports in MRQ which is great.. its all jumbled ..


First one was one stoic mesh uv wrapped as on floor and wall and second i have separate floor and wall
Do i need a camera in my nDisplay config? I can align sometimes the default viewer but that was when gemini said it was irrelevant>