When I assign postprocess section in the cfg file and run in nDisplay luncher, The error raise.
The obj file assigned in postprocess section, that is the default plane, it is exported from ue4.
Can anyone give me suggestion to solve these problems or give me a good example?
The error:
The cfg file:
[info] version="23"
[cluster_node] id="node_left" addr="127.0.0.1" window="win_left" master="true" sound="true"
[window] id="win_left" viewports="vp_left" fullscreen="false" WinX="0" WinY="0" ResX="960" ResY="600" postprocess="pp_1"
[postprocess] id="pp_1" type="OutputRemap" file="plane_ue.obj"
[viewport] id="vp_left" x="0" y="0" width="960" height="600" projection="proj_left"
[projection] id="proj_left" type="simple" rot="P=0,Y=0,R=0" screen="scr_left"
[screen] id="scr_left" loc="X=0.2,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=0.5,Y=0.3"
[camera] id="camera_static" loc="X=0,Y=0,Z=0" eye_swap="false" eye_dist="0.064" force_offset="0"
[general] swap_sync_policy="1"
[network] cln_conn_tries_amount="10" cln_conn_retry_delay="1000" game_start_timeout="30000" barrier_wait_timeout="5000"
[custom] SampleArg1="SampleVal1" SampleArg2="SampleVal2"
The logs: