Hello,
I’m setting my my Virtual production scene and I created a Blueprint that controls camera position, orientation and focus streammed from external physical camera via OSC protocol. When I launch nDisplay from editor on the same machine everything works perfectly. However, when adding this machine to a Mulit-User Editing session as nDisplay node and launching it from the server on a different machine, the tracking doesn’t work.
What I noticed is, if I add the rendering machine as editor node in the Multi-User server, and launch it as editor first then launch nDisplay from it, the tracking will work just fine, but the changes within an active session won’t update in rendered window…
Does anybody know how can I get an OSC controlled camera with Blueprint to work in Multi_User session, and what could be the reason why it doesn’t work that way?
Thank you so much in advance for the reply