Hello, I recently upgraded my nDisplay project to 5.7 and I’m seeing some pretty bad hitching every few seconds only when I run it through nDisplay in a packaged game. I’ve tried just launching an empty scene in my project and see the same issue. I also re-installed the engine, made a new empty project with a simple nDisplay config and am seeing the same thing. Any ideas what could be causing this?
Here’s a screenshot of the hitch in a unitgraph:
And in unreal insights it appears as “RenderGraphExecute - Slate” if I’m reading it right:

