Hi there,
I have a fixed cylindrical projection wall setup in a room, with a movable motion platform in the center.
The projector display has been sucessfully setup with warping and blending using scalable, however I now need to compensate for the motion platform translation/rotation on the display.
I have tried simply negating the platform position + rotation offsets on my game camera, and while this works fine for the rotations it does not work with translations due to the perspective offset.
I suspect what I really need to do is modify the projection matrix / have off axis projection.
Is this supported out of the box? I seem to be getting pretty deep into the Unreal engine internals if wanting to manually update/modify the projection matrix? Perhaps I’m missing something more straight forward!
TLDR - How to add motion platform compensation when using a motion platform with nDisplay?
Thanks,
Chris