nDisplay makes Navmesh not work correctly


Hello everyone. In UE 5.4.2, I am having an issue with nDisplay and NavMeshBoundVolume.
I want to move from Point A to Point B. When I use SelectedViewport, the Character can move correctly from Point A to Point B;

   however, when I use Standalone Game, the Character seems to get stuck during the movement and ultimately cannot reach Point B. 

  Additionally, if I delete the nDisplay from the scene, even when using Standalone Game, it can correctly move to Point B.