I’m encountering a bug thta when my capture region with the mesh projection policy is at 45 degrees the rendering gets super low res and very blocky, but when set to a 0 degree or whatever other 90 degree increment, the output looks normal.
I first thought this was a resolution issue, made a new nDisplay config file from scratch but with higher res settings, same low res blocky texture issue. It was then I noticed the rotation was the 1:1 causer of this weird issue. I have a perspective view point correctly set to be further away and I have another mesh render region that works great, it’s only the case for this other 45 degree rotated one (which I need to have at that angle) where this weird issue appears.
Does any one know what causses this or how to solve having a rotated capture region not render like this?

