Ndisplay inner frustum doesn't work in 5.0.2

Question: Who of you has succeeded to launch an ICVFX project in unreal 5.0.2, our inner frustum is gone and our ledwall is only showing the outer frustum?

When we connect a cam in the Config file, the mesh of the cam disappears and there is no inner frustum, for the moment we are not live tracking the cam.

When starting a new project an inner frustum is showed, changing settings to our setup breaks it all apart?

Settings: just a simple screen instead of mesh, added ip to the node.

I’m confused, didn’t have these problems in 4.27

Thx

EDIT" I said previously that NDisplay is not working on ue5. But it seems that it is, just not fully feature. Sorry for my reply

I have noticed similar behaviour. will go back and debug tomorrow, see where we might have gone wrong.
UE5.1