Question: Who of you has succeeded to launch an ICVFX project in unreal 5.0.2, our inner frustum is gone and our ledwall is only showing the outer frustum?
When we connect a cam in the Config file, the mesh of the cam disappears and there is no inner frustum, for the moment we are not live tracking the cam.
When starting a new project an inner frustum is showed, changing settings to our setup breaks it all apart?
Settings: just a simple screen instead of mesh, added ip to the node.
I’m confused, didn’t have these problems in 4.27
Thx