nDisplay in Windowed Mode & Troubleshooting in Editor

Hello!

I recently started to experiment with nDisplay. I want to build a small Virtual production setup with an external monitor and camera tracking through Live Link. I was wondering if anyone has managed to run nDisplay in a windowed mode, specifically, a setup where the nDisplay window can be resized and moved around, rather than being locked to full-screen.

For context: I already tried running it from Switchboard with the -windowed flag which sadly had no effect. I also searched for a suitable option in the nDisplay configuration without any success so far. I know that you can move the rendered view to another screen by adjusting the x-value under Node → Configuration → Window → Position. But that doesn’t give me the control I am looking for. Maybe someone has an advice about another “output” option (maybe through a Render target, is that possible?) ?

Additionally, I’d appreciate any tips or best practices for troubleshooting nDisplay directly within the Unreal Editor, as well as advice on running nDisplay on just 1 machine.

Thanks!

Short update, in case someone runs into the same problem:

I managed to get an output to a render target texture by placing a SceneCapture2D component right in front of the nDisplay in the Editor. Now at least I can work with the render target. I set the SceneCapture2D component to render in orthographic mode and ensured that nDisplay remains visible.

If anyone has more efficient methods for achieving this, or any other advice, I would be very interested to hear it!