Hello!
I recently started to experiment with nDisplay. I want to build a small Virtual production setup with an external monitor and camera tracking through Live Link. I was wondering if anyone has managed to run nDisplay in a windowed mode, specifically, a setup where the nDisplay window can be resized and moved around, rather than being locked to full-screen.
For context: I already tried running it from Switchboard with the -windowed flag which sadly had no effect. I also searched for a suitable option in the nDisplay configuration without any success so far. I know that you can move the rendered view to another screen by adjusting the x-value under Node → Configuration → Window → Position. But that doesn’t give me the control I am looking for. Maybe someone has an advice about another “output” option (maybe through a Render target, is that possible?) ?
Additionally, I’d appreciate any tips or best practices for troubleshooting nDisplay directly within the Unreal Editor, as well as advice on running nDisplay on just 1 machine.
Thanks!