I’m setting up a nDisplay configuration. I’m able to set up the layout in the editor without problem, and also set up the configuration properly, but as I’m trying to render both outputs in the same computer, I’m having the issue to assign which render output goes to what physical monitor. The documentation is not clear about this particular case. Can you please point me out in the right direction? I add the code and a picture.
both render slave screens pop up one over the other in the same phisical monitor.
[cluster_node] id=node_1_up addr=192.168.1.112 screen=screen_1_up viewport=vp_1080 port_cs=41001 port_ss=41002 master=true sound=true
[cluster_node] id=node_2_up addr=192.168.1.112 screen=screen_2_up viewport=vp_1080
[screen] id=screen_1_up loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=0.5,Y=0.3" parent=display_1_up
[screen] id=screen_2_up loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" size="X=0.5,Y=0.3" parent=display_2_up
[viewport] id=vp_1080 x=0 y=0 width=1920 height=1080 flip_h=False flip_v=False
[viewport] id=vp_2048 x=0 y=0 width=2048 height=720 flip_h=False filp_v=False
[camera] id=camera_static loc="X=0,Y=0,Z=0" parent=socket_cam
[scene_node] id=cave_origin loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0"
[scene_node] id=eye_level loc="X=0,Y=0,Z=1.7" rot="P=0,Y=0,R=0" parent=cave_origin
[scene_node] id=angle_1 loc="X=1,Y=-0,Z=0" rot="P=0,Y=0,R=0" parent=eye_level
[scene_node] id=column_1 loc="X=0,Y=-0,Z=0" rot="P=0,Y=0,R=0" parent=angle_1
[scene_node] id=display_1_up loc="X=0,Y=0.255,Z=0.1" rot="P=0,Y=0,R=0" parent=column_1
[scene_node] id=display_2_up loc="X=0,Y=-0.255=-0.1" rot="P=0,Y=0,R=90" parent=column_1
[scene_node] id=socket_cam loc="X=0,Y=0,Z=0" rot="P=0,Y=0,R=0" parent=eye_level
[scene_node] id=wand loc="X=0,Y=0,Z=1"
[input] id=MAxis type=analog addr=Mouse0@127.0.0.1
[input] id=MButtons type=buttons addr=Mouse0@127.0.0.1
[input] id=KButtons type=buttons addr=Keyboard0@127.0.0.1
[stereo] eye_swap=True eye_dist=0.064
[general] swap_sync_policy=1
[custom]
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