nDisplay help

Hey everyone,

I would like some help in regards of a pixelmap work.
This is my map:

I have 2 screens of 1216x592 on each side, where I need to create a cubical space / room.
I am using a single OffWorldLive camera to stream out of Unreal.

I am looking for a way to overcome the distortion on the sides when using a 3D room on each side. I read that nDisplay could help with this, but all the tutorials I found were not fully giving me a solution, I got stuck.

  1. I created the nDisplay config node with 3 screens Left/Center/Right.
  2. I made the Cluster in the right resolution and set it with the 3 screens
  3. I placed the nDisplay config node in my scene and scaled it to align with a 3D room test

I do not see it affecting the UE camera’s output.

What am I doing wrong?
I spent so much time figuring this out, I suspect it’s a simple user error on my end.

Thanks a lot in advance