nDisplay Camera Control

I know this is new, but if anyone has any insight, it would be helpful.

I want to use the new nDisplay to set up a video wall, but I want to be able to control the display cluster camera from inside Unreal instead of using a VRPN device. Is this possible?

I have seen that I can get information about the configuration from the DisplayCluster API blueprint, but haven’t figured out how to set the position of the camera.


Also trying the same thing did you end up figuring it out, my plan was to use vive tracker

I still haven’t found anything on this. I am using Kinect 4 Unreal to get position data.