I know this is new, but if anyone has any insight, it would be helpful.
I want to use the new nDisplay to set up a video wall, but I want to be able to control the display cluster camera from inside Unreal instead of using a VRPN device. Is this possible?
I have seen that I can get information about the configuration from the DisplayCluster API blueprint, but haven’t figured out how to set the position of the camera.
Thanks!
Ian