Hi,
I am using UE4.27 and the editor crashes if I assign a post process material to a NDI ViewportCapture. It happens with any post process material.
I make fulldome/planetarium projects. I use a SceneCaptureComponentCube and some materials to transform the result to a fulldome format. I want to make a NDI output of the result of those materials, so I thought I would use the result of my materials as a post process material for the NDI Viewport Capture.
The whole thing works for consistently around a minute before crashing and I get this crash report:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000008c00000087
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_NDIIO!UNDIViewportCaptureComponent::TickComponent() [C:\Users\nihou\OneDrive\Documents\Unreal Projects\NDI_Compile01\Plugins\NDIIO\Source\Core\Classes\Components\NDIViewportCaptureComponent.cpp:307]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
I don’t really know what it means.
I compiled the NDI plugin for UE4.27 myself since it isn’t installed with NDI for UE4 (it only has a version up to UE4.26), but I don’t think that’s the problem since the same thing happens with UE4.26.
Does anybody has an idea of why that is happening or how to find a way to prevent that crash?
Or even an alternative to make a NDI capture of a material?
Any help would be appreciated.
Thanks in advance,
Vincent