I was wondering if there is a setting in nCloth to have double sided geometry (not material) work ‘correctly’ in nCloth physics? I believe APEX had a checkbox forthis sort of thing, but nCloth seems to have a lot of clipping etc.
I’d like to use double sided geometry as the inside of the coat has a different visual than the outside (fur interior). If there is a different way to do this then that could also work.
Any thoughts on this?