navmesh stops updating when at certain distance from startpoint

Hi,

quick question from a novice unreal dev.

in my top down project i have a nav mesh bounds volume in my world/level. On game start i attach the nav mesh volume to my player character.

Every two seconds i realign the navmesh bounds volume to my player position. It works as intended until my player character moves about 4500 units away from startposition. then it will not realign anymore. I can see with

enabled that the nav mesh is still registering input from BP characters, but it will not realign anymore.

Is there a limit to nav mesh positioning that i’m not aware off? Or something completely different that hinders the navmesh bounds volume to be moved to a new position.

thanks in advace,

Peter