Why can’t i manipulate the mesh after it’s baking ?
Let’s say, i want to make the character be able to go up and down a step, after playing with the " Max Step Height " of the character settings, It climb the stair, but wont get down ( start moving back and forth like crazy ) .
So i guess i need to make a ramp with brushes or static meshes ? why can’t i just modify the navmesh for it to fit better to my needs and then rebake or something ?..