I’m having a problem getting navigation to behave in a smooth and organic way.
I’m using “Simple move to Location” to send the player character from location to the next, and the result is a very square, sharp navigation, as shown on the screen shots below.
You most likely have to add an offset at each point that is close to a wall and add an points adjacent to the the path point at equal distances and then increase the point count in that area via sub-divisions and average them out.