Hi everybody.
i have a problem with navmesh generation in ue 4.18 (guess its has been there before …)
i have a point & click game where the player is directed by clicking anywhere in the scene.
i have created a simplified model of the scene as target for mouse clicking. so unreal can calculate where the mouse click hits the mesh and then send the player to the nearest possible point.
i am using only this simplified model for the unreal navmesh.
everything is working fine, if the mouse click stay under a certain horizontal line (may be the horizon, but i am not sure about this …)
above this line mouse click nearly never sends the player anywhere. it even stops the player from walking, if he is walking anywhere at the mouse click moment.
i want to achieve that anywhere the player click with the mouse (even under the ceilling of the scene … yes i know i have to model this into my somplyfied mesh)
the character will walk to the nearest possible place ( in case of clicking on the ceilling he should walk directly under the clicked spot …)
this also happens if i model the simplified version of the scene from unreal meshes (cubes and cylinders etc…)
i attached a screenshot that should help to understand what i mean…
is this supposed to be like this, or am i missing some settings in the recast nav mesh or in the navmeshvolumes ??
any ideas
thx in advance
stucki