Navmesh on movable objects

There is a way to navigate the AI on a movable mesh? Or to freeze a NAVMESH to a object, or link it…? For example: i need to do something like a ship with moving AI on it…
Or in another case, can i create a plane make it work like NAVMESH?
thank !


I have same question.

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I also have the same question. Can you attach a manually created static mesh as the nav mesh for a moving ship or how else do you solve the problem?