I’d invite any more experienced user to correct me if I’m wrong about this, because I’m brand new to unreal engine, but I spent an entire day getting navigation working in my own vr world, and I’d like to share my insights with any other newbie users who may be having difficulty with this.
- Both the persistent level and the sub level needs a nav mesh
- The nav mesh in the persistent level needs to fully encompass the space that all the sub levels are placed in. The sub level nav mesh only needs to encompass the space of the sub level.
- All levels need to be set to visible, then navigation needs to be rebuilt before play testing. Depending on the size of your game, this could take a long time, so I’d recommend only building the persistent level and whatever sub levels you’re play testing, then rebuilding the entire thing when you’re ready to actually publish.
I hope this helps. After struggling for nearly an entire day, this method got navigation working in my entire vr world.