I’m having a very hard time solving this (what should be) simple issues.
I have a world that looks like this
Persistant World (Main)
I’m loading the persistant world which then loads sublevel One. Sublevel one contains a nav mesh and a simple AI character who attempts to find and move to the player.
The events are firing, but the AI can’t seem to find the navmesh or even move. It keeps telling me that the navmesh needs to be rebuild but I’ve done it a number of times. I turned on other features like : Fixed Tile Pool Size but still no luck.
I know for a fact this works because if I load up sublevel One directly and play, the AI and navmesh work.
TL : DR
How do I get navmeshes in sublevels to work properly when using a persistent world?