Navmesh not working when loading the levels

Wow thank you so much!!

Disabling “Should Discard Sub Level Nav Data” in Project Settings fixed my navigation not working in LevelInstances!

Here’s my nav setup for others debugging:

  1. World partition enabled
  2. Dynamic generation
  3. Navigation invokers on NPCs and one on player character
  4. RecastNavMesh-Default IsWorldPartitionedNavMesh enabled
  5. Generate Navigation Only Around Navigation Invokers enabled
  6. One large NavMesh in Persistent level with scale (x10000, y10000, z4000)
  7. Make sure all actor’s component’s have Can Ever Affect Navigation set to false

I think that’s everything. Good luck to everyone debugging their silently failing navigation issues.