Navmesh not working on level load - fix causes other problems

Hey,

So I was working on my second level of my game today, but something weird happens when I use the “OpenLevel” node. The navmesh is still there, it just doesn’t work. I tried doing the “always rebuild” thing, but that didn’t work. The weird thing is that this also happened to my first level, but after a few minutes it… fixed itself? Level one’s mesh is working fine!

Now here’s the good news: I found a simple fix, changing the navigation to dynamic in the project settings. The bad news is that this messes up how the AI moves, making it go side to side and do weird things I don’t want it to. So will this fix itself? Or is there one last thing I haven’t tried yet to fix it?