NavMesh not building on BSP in 4.6

I’ve recently updated to 4.6 and today rebuilt paths for the first time. I’ve set the editor up so that I do this manually rather than automatically at the moment.

However paths aren’t building on BSP any longer, just static meshes. I’ve checked to make sure that the path offset isn’t simply below the BSP surface.

Is anyone else experiencing this? Or does anyone know of any settings in either BSP, the Nav Mesh Volume or the Project’s Nav Mesh settings that may account for this behaviour and can be changed?

Thanks :slight_smile:

In my case it works -> add a cube BSP to your level + a nav mesh + rebuild the pathes + press P (so that you can see it) -> now check if it also builds on the BSP cube :slight_smile: