I was hoping some things could be exposed on the Nav Link, like when the Actor got to it, and the locations of the links. That way, extending the blueprint could do custom actions.
What I ended up doing is putting the Nav Link as seen in the above picture, and then adding a trigger. The NavLink will get the bot to come to the area, then the trigger can kick off the event, but it’s a 1 off right now and feels hacky.
Being able to do this without having to add the trigger, and have some exposed variables like the location of the other links, and knowing which link your bot activate would make it really easy to put in custom animation/movement to travel between the points.