I’m trying to add an additional Navmesh for cows to wander in a pen, and my default navmesh has been fine the whole time. When I set up agents and added the new NavMeshBounds, pressing P brings up this text box instead.
I have deleted both the default and “Cows” navmesh with no success and cannot get any navigation to show. My Default navmesh is still functional, but the “Cows” isn’t. How do I get the green to show up again and not just this text box?
Click on your nav mesh instance in the Outliner. Are “Draw Filled Polys” and “Draw Nav Mesh Edges” checked? If not, turn them on. Also make sure that “Enable Drawing” is checked.
If it still doesn’t show up, you can try typing this in the console command textbox:
RebuildNavigation
Also, your NavMesh Bounds instance needs to have the appropriate checkboxes for the navmeshes you want to affect. It’s under Navigation/Supported Agents in your bounds volume.
BTW, that text is supposed to show up with the navmesh. So that part is fine.