I can’t figure out what the deal is with NavMesh, sometimes it’s working, sometimes it’s not, and it’s always out of the blue when it decides not to work.
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It constantly asks me to rebuild the navmesh, and even though it says “Navigation build completed”, it still says at the same time that it needs to be rebuilt
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In some Levels it works, in some it doesn’t
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I’ve tried force rebuild, dynamic vs static
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In some levels it helps to restart the project, deleting it and creating a new one, and then in other levels it just never works, even though there is no difference!
Even in a new level, just a landscape, some light and a navmesh bounds volume - it won’t work!
I’m loosing my “#¤%”# Mind!
I’m on 5.6.1
Hey there @Gusseknudsen! When the NavMesh requires rebuilding, in the NavMesh view (Hotkey P when in editor), is the mesh green, partially red, or non-existent?
Are you using world partition or data layers? It’s possible that the NavMesh is only partially building on scenes that are partially loaded.
It’s also possible that the project has some corrupted cached data, to cover our bases there I’d recommend backing your project up safely, then deleting the Saved, Intermediate, and DerivedDataCache in your project folder, then when you relaunch the project force a full rebuild of the navigation in a scene with the RebuildNavigation command.
Hi,
It’s green, and when we rebuild it dissapears
Not world partition and no data layers
I’ve tried deleting the Saved, Intermediate, and DerivedDataCache, I've also tried the RebuildNavigation command.
nothing works, but sometimes it works to delete it and make a new one, and sometime it doesn’t 