NavMesh in Procedurally Generated World

Hello guys!

So I have two things: a procedurally generated world (i followed this tutorial: https://youtu.be/9ASgfwzNvL8?si=1wCWTN3aB5wfbvA1 ) and some enemis that use navmesh.
When i spawn the enemies using “Reachable Points”, the all seem to spawning in a single point, the same zone in the Triangle. I feel like the nav mesh doesn’t take into account the whole map, but i’m not sure. What else can i do? Thanks!