I have a huge map in which i am using “Simple Move to Location” node to move my char across a map(top down view).
It could be “an start-to-end two path points navigation” or “a path with numerous path points to the destination” on a map. Setting those points on the map will enable the char to move across the game screen(non top down view) in “real game time”. The navigation could take place in short distance or as in an entire map length.
How can i implement NavMesh for this or is there pawn movement node that i could use without using NavMesh?