The image below illustrates when the Navmesh generation works as expected
But sometimes(~10%), the game will not generate the navmesh when the level is loaded, resulting in a broken AI.
and once this happened…
We a re loading the level like this
The NavMesh Bounds Volume is at the Persistent Level and the game open ForestStart first.
Below the NavMesh Bounds Volume Navigation settings and navmesh system settings
I really appreciate any help or suggestions. I’ve been scratching my head for a few days now…